127 lines
3.3 KiB
C
127 lines
3.3 KiB
C
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/* kiss_frame.h */
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#ifndef KISS_FRAME_H
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#define KISS_FRAME_H
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#include "audio.h" /* for struct audio_s */
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/*
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* The first byte of a KISS frame has:
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* channel in upper nybble.
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* command in lower nybble.
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*/
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#define KISS_CMD_DATA_FRAME 0
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#define KISS_CMD_TXDELAY 1
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#define KISS_CMD_PERSISTENCE 2
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#define KISS_CMD_SLOTTIME 3
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#define KISS_CMD_TXTAIL 4
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#define KISS_CMD_FULLDUPLEX 5
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#define KISS_CMD_SET_HARDWARE 6
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#define XKISS_CMD_DATA 12 // Not supported. http://he.fi/pub/oh7lzb/bpq/multi-kiss.pdf
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#define XKISS_CMD_POLL 14 // Not supported.
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#define KISS_CMD_END_KISS 15
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/*
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* Special characters used by SLIP protocol.
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*/
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#define FEND 0xC0
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#define FESC 0xDB
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#define TFEND 0xDC
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#define TFESC 0xDD
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enum kiss_state_e {
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KS_SEARCHING = 0, /* Looking for FEND to start KISS frame. */
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/* Must be 0 so we can simply zero whole structure to initialize. */
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KS_COLLECTING}; /* In process of collecting KISS frame. */
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#define MAX_KISS_LEN 2048 /* Spec calls for at least 1024. */
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/* Might want to make it longer to accommodate */
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/* maximum packet length. */
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#define MAX_NOISE_LEN 100
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typedef struct kiss_frame_s {
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enum kiss_state_e state;
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unsigned char kiss_msg[MAX_KISS_LEN];
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/* Leading FEND is optional. */
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/* Contains escapes and ending FEND. */
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int kiss_len;
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unsigned char noise[MAX_NOISE_LEN];
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int noise_len;
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} kiss_frame_t;
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// This is used only for TCPKISS but it put in kissnet.h,
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// there would be a circular dependency between the two header files.
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// Each KISS TCP port has its own status block.
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struct kissport_status_s {
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struct kissport_status_s *pnext; // To next in list.
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volatile int arg2; // temp for passing second arg into
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// kissnet_listen_thread
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int tcp_port; // default 8001
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int chan; // Radio channel for this tcp port.
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// -1 for all.
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// The default is a limit of 3 client applications at the same time.
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// You can increase the limit by changing the line below.
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// A larger number consumes more resources so don't go crazy by making it larger than needed.
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// TODO: Should this be moved to direwolf.h so max number of audio devices
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// client apps are in the same place?
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#define MAX_NET_CLIENTS 3
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int client_sock[MAX_NET_CLIENTS];
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/* File descriptor for socket for */
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/* communication with client application. */
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/* Set to -1 if not connected. */
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/* (Don't use SOCKET type because it is unsigned.) */
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kiss_frame_t kf[MAX_NET_CLIENTS];
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/* Accumulated KISS frame and state of decoder. */
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};
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#ifndef KISSUTIL
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void kiss_frame_init (struct audio_s *pa);
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#endif
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int kiss_encapsulate (unsigned char *in, int ilen, unsigned char *out);
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int kiss_unwrap (unsigned char *in, int ilen, unsigned char *out);
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void kiss_rec_byte (kiss_frame_t *kf, unsigned char ch, int debug, struct kissport_status_s *kps, int client,
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void (*sendfun)(int chan, int kiss_cmd, unsigned char *fbuf, int flen, struct kissport_status_s *onlykps, int onlyclient));
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typedef enum fromto_e { FROM_CLIENT=0, TO_CLIENT=1 } fromto_t;
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void kiss_process_msg (unsigned char *kiss_msg, int kiss_len, int debug, struct kissport_status_s *kps, int client,
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void (*sendfun)(int chan, int kiss_cmd, unsigned char *fbuf, int flen, struct kissport_status_s *onlykps, int onlyclient));
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void kiss_debug_print (fromto_t fromto, char *special, unsigned char *pmsg, int msg_len);
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#endif // KISS_FRAME_H
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/* end kiss_frame.h */
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