qtsoundmodem/pktARDOP.c

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2023-09-04 19:06:44 +01:00
//
// Code for Packet using ARDOP like frames.
//
// This Module handles frame level stuff, and can be used
// with a KISS interface. Module pktSession inplements an
// ax.25 like Level 2, with dynamic parameter updating
//
// This uses Special Variable Length frames
// Packet has header of 6 bytes sent in 4FSK.500.100.
// Header is 6 bits Type 10 Bits Len 2 bytes CRC 2 bytes RS
// Once we have that we receive the rest of the packet in the
// mode defined in the header.
// Uses Frame Type 0xC0, symbolic name PktFrameHeader
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _CRT_SECURE_NO_DEPRECATE
#include <windows.h>
#include <winioctl.h>
#else
#define HANDLE int
#endif
#include "ARDOPC.h"
extern UCHAR KISSBUFFER[500]; // Long enough for stuffed KISS frame
extern int KISSLength;
VOID EncodePacket(UCHAR * Data, int Len);
VOID AddTxByteDirect(UCHAR Byte);
VOID AddTxByteStuffed(UCHAR Byte);
unsigned short int compute_crc(unsigned char *buf,int len);
void PacketStartTX();
BOOL GetNextKISSFrame();
VOID SendAckModeAck();
extern unsigned char bytEncodedBytes[4500]; // I think the biggest is 600 bd 768 + overhead
extern int EncLen;
extern UCHAR PacketMon[360];
extern int PacketMonMore;
extern int PacketMonLength;
#define ARDOPBufferSize 12000 * 100
short ARDOPTXBuffer[4][12000 * 100]; // Enough to hold whole frame of samples
int ARDOPTXLen[4] = { 0,0,0,0 }; // Length of frame
int ARDOPTXPtr[4] = { 0,0,0,0 }; // Tx Pointer
int pktBandwidth = 4;
int pktMaxBandwidth = 8;
int pktMaxFrame = 4;
int pktPacLen = 80;
int pktMode = 0;
int pktRXMode; // Currently receiving mode
int pktDataLen;
int pktRSLen;
// Now use Mode number to encode type and bandwidth
const char pktMod[16][12] = {
"4PSK/200",
"4FSK/500", "4PSK/500", "8PSK/500", "16QAM/500",
"4FSK/1000", "4PSK/1000", "8PSK/1000", "16QAM/1000",
"4FSK/2000", "4PSK/2000", "8PSK/2000", "16QAM/2000",
};
// Note FSK modes, though identified as 200 500 or 1000 actually
// occupy 500, 1000 or 2000 BW
const int pktBW[16] = {200,
500, 500, 500, 500,
1000, 1000, 1000, 1000,
2000, 2500, 2500, 2500};
const int pktCarriers[16] = {
1,
1, 2, 2, 2,
2, 4, 4, 4,
4, 10, 10, 10};
const BOOL pktFSK[16] = {0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0};
int pktModeLen = 13;
VOID PktARDOPEncode(UCHAR * Data, int Len, int Chan)
{
unsigned char DataToSend[4];
int pktNumCar = pktCarriers[pktMode];
// Header now sent as 4FSK.500.100
// 6 Bits Mode, 10 Bits Length
// 2 Bytes Header 2 Bytes CRC 2 Bytes RS
if (Len > 1023)
return;
DataToSend[0] = (pktMode << 2)|(Len >> 8);
DataToSend[1] = Len & 0xff;
// Calc Data and RS Length
pktDataLen = (Len + (pktNumCar - 1))/pktNumCar; // Round up
pktRSLen = pktDataLen >> 2; // Try 25% for now
if (pktRSLen & 1)
pktRSLen++; // Odd RS bytes no use
if (pktRSLen < 4)
pktRSLen = 4; // At least 4
// Encode Header
EncLen = EncodeFSKData(PktFrameHeader, DataToSend, 2, bytEncodedBytes);
// Encode Data
if (pktFSK[pktMode])
EncodeFSKData(PktFrameData, Data, Len, &bytEncodedBytes[EncLen]);
else
EncodePSKData(PktFrameData, Data, Len, &bytEncodedBytes[EncLen]);
// Header is FSK
Mod4FSKDataAndPlay(bytEncodedBytes, EncLen, intCalcLeader, Chan); // Modulate Data frame
}
// Called when link idle to see if any packet frames to send
void PktARDOPStartTX()
{
/*
if (GetNextKISSFrame() == FALSE)
return; // nothing to send
while (TRUE) // loop till we run out of packets
{
switch(KISSBUFFER[0])
{
case 0: // Normal Data
WriteDebugLog(LOGALERT, "Sending Packet Frame Len %d", KISSLength - 1);
PktARDOPEncode(KISSBUFFER + 1, KISSLength - 1);
// Trace it
if (PacketMonLength == 0) // Ingore if one queued
{
PacketMon[0] = 0x80; // TX Flag
memcpy(&PacketMon[1], &KISSBUFFER[1], KISSLength);
PacketMonLength = KISSLength;
}
break;
case 6: // HW Paramters. Set Mode and Bandwidth
pktMode = KISSBUFFER[1];
break;
case 12:
// Ackmode frame. Return ACK Bytes (first 2) to host when TX complete
WriteDebugLog(LOGALERT, "Sending Packet Frame Len %d", KISSLength - 3);
PktARDOPEncode(KISSBUFFER + 3, KISSLength - 3);
// Returns when Complete so can send ACK
SendAckModeAck();
break;
}
// See if any more
if (GetNextKISSFrame() == FALSE)
break; // no more to send
}
*/
}
VOID SendAckModeAck()
{
}