qtsoundmodem/tcpCode.h

77 lines
1.5 KiB
C++

#include <QtCore/QCoreApplication>
#include <QtNetwork>
//#include <QDebug>
#define CONNECT(sndr, sig, rcvr, slt) connect(sndr, SIGNAL(sig), rcvr, SLOT(slt))
class mynet : public QObject
{
Q_OBJECT
signals:
void HLSetPTT(int c);
void startTimer(int Time);
void stopTimer();
public:
void start();
void OpenUDP();
public slots:
void onAGWReadyRead();
void onKISSSocketStateChanged(QAbstractSocket::SocketState socketState);
void onKISSReadyRead();
void onAGWSocketStateChanged(QAbstractSocket::SocketState socketState);
void onKISSConnection();
void MyTimerSlot();
void onAGWConnection();
void dropPTT();
void displayError(QAbstractSocket::SocketError socketError);
void sendtoKISS(void * sock, unsigned char * Msg, int Len);
void HAMLIBdisplayError(QAbstractSocket::SocketError socketError);
void HAMLIBreadyRead();
void onHAMLIBSocketStateChanged(QAbstractSocket::SocketState socketState);
void ConnecttoHAMLIB();
void dostartTimer(int Time);
void dostopTimer();
void doHLSetPTT(int c);
void readPendingDatagrams();
void socketError();
private:
QTcpServer* tcpServer;
QTcpSocket* tcpClient;
QTcpSocket* tcpServerConnection;
int bytesToWrite;
int bytesWritten;
int bytesReceived;
int TotalBytes;
int PayloadSize;
};
class workerThread : public QThread
{
Q_OBJECT
signals:
void updateDCD(int, int);
void sendtoTrace(char *, int);
void sendtoKISS(void *, unsigned char *, int);
void openSockets();
private:
void run();
public:
};